Goto Function In Dev C++

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The goto statement transfers control to the location specified by label.The goto statement must be in the same function as the label it is referring, it may appear before or after the label. If transfer of control exits the scope of any automatic variables (e.g. By jumping backwards to a point before the declarations of such variables or by jumping forward out of a. The expression used in a switch statement must have an integral or enumerated type, or be of a class type in which the class has a single conversion function to an integral or enumerated type. You can have any number of case statements within a switch. However using gotoxy funxtion is quiet difficult in devc because there is no such header file present in dev c to use gotoxy function what we have to all do is that we have to create the function for positioning cursor in devc.

The goto statement unconditionally transfers control to the statement labeled by the specified identifier.

Syntax

Remarks

The labeled statement designated by identifier must be in the current function. All identifier names are members of an internal namespace and therefore do not interfere with other identifiers.

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A statement label is meaningful only to a goto statement; otherwise, statement labels are ignored. Labels cannot be redeclared.

A goto statement is not allowed to transfer control to a location that skips over the initialization of any variable that is in scope in that location. The following example raises C2362:

It is good programming style to use the break, continue, and return statements instead of the goto statement whenever possible. However, because the break statement exits from only one level of a loop, you might have to use a goto statement to exit a deeply nested loop.

For more information about labels and the goto statement, see Labeled Statements.

Example

In this example, a goto statement transfers control to the point labeled stop when i equals 3.

See also

Jump Statements
Keywords

Jump statements are used to alter the flow of control unconditionally. That is, jump statements transfer the program control within a function unconditionally. The jump statements defined in C++ are break, continue, goto and return. In addition to these jump statements, a standard library function exit () is used to jump out of an entire program.

The break Statement: The break statement is extensively used in loops and switch statements. A break statement immediately terminates the loop or the switch statement, bypassing the remaining statements. The control then passes to the statement that immediately follows the loop or the switch statement. A break statement can be used in any of the three C++ loops.

Note that a break statement used in a nested loop affects only the inner loop in which it is used and not any of the outer loops. Similarly, a break statement used in a switch statement breaks out of that switch statement and not out of any loop that contains the switch statement.

Goto

The continue Statement: The continue statement is used to 'continue' the loop with its next iteration. In other words, continue statement skips any remaining statements in the current iteration and immediately passes the control to the next iteration. The continue statement does not terminate the loop (as in the case of break statements), rather it only terminates the current iteration of the loop. Like a break statement, a continue statement can be used in any of the three loops.

To understand the concept of the break and continue statement, consider this example.

Example : A program to add the factors of a number

#include<iostream>

using namespace std;

int main ( )

{

int x=0, y, sum=0;

cout«'Enter a number: ';

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cin>>y;

while(l)

{

x++;

if (x>y)

break;

if(y%x!=0)

continue;

sum=sum+x;

}

Cout<<'n Sum of factors: '<<sum;

return 0;

}

The output of the program is

C++ Goto Line

Enter a number: 8

Sum of factors: 15

The goto Statement: The goto statement can be used anywhere within a function or a loop. As the name suggests, goto statements transfer the control from one part to another part in a program which is specified by a label. Labels are user-defined identifies followed by a colon that are prefixed to a statement to specify the destination of a goto Statement.

To understand the concept of the goto statement, consider this example.

Example : A program to demonstrate the use of goto statement

#inc1ude<iostream>

using namespace std;

int main ()

{

int x=10;

loop: cout<<x<<”,”; //loop is a label

X--;

if (x>0)

goto loop;Pid tune.

cout<<”n Here is the example of goto !”;

return 0;

}

The output of the program is

10, 9, 8, 7, 6, 5, 4, 3, 2, 1,

Here is the example of goto!

The exit () Function: The exit( ) function is a standard library function that terminates the entire program immediately and passes the control to the operating system. This function takes a single parameter, that is, exit status of the program and returns the same status to the operating system upon termination. The status can be either a zero or non-zero value, where zero shows successful termination and non-zero shows unsuccessful termination of the program.

To understand the concept of the exit () function, consider this example.

Example : A program to demonstrate the use of exit( )

#include<iostream>

#inc1ude<cstdlib> //for exit() function

using namespace std;

int main ( )

{

int a;

cout<<”Enter the value for a: ';

while(cin>>a)

{

if(a<0)

{

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cout <<”This program is going'

Using Goto In C

<<”to terminate!';

exit(0) ;

}

Cout<<”Enter another value for a: ';

}

return 0;

Goto In Cpp

}

The output of the program is

Enter the value for a: 7

Enter another value for a: 8

C Code Goto

Enter another value for a: -4

This program is going to terminate!