Dev C++ Operator

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Note that the associativity is meaningful for member access operators, even though they are grouped with unary postfix operators: a. B is parsed (a. B) and not a. Operator precedence is unaffected by operator overloading. Dec 12, 2016  Apa itu operator c?, apa saja macam-macam operator c?, bagaimana cara menggunakan operator pada c? Pertanyaan-pertanyaan seperti di atas sering kita alami ketika baru belajar bahasa pemrograman C, bukan bertanya tentang operator saja yang kita alami bahkan tidak terhitung pertanyaan-pertanyaan yang sering kita lontarkan tentang. Tagged with beginners, cpp, newbies, programming. Giving the normal C operators such as +, -, ,., additional meaning when they are applied to user defined type such as class. Let's say we have created a class called counter. Nov 29, 2016 Download Dev-C for free. A free, portable, fast and simple C/C IDE. Enterprise is a universal rapid application development platform for build business. The int parameter is a dummy parameter used to differentiate between prefix and postfix versions of the operators. When the user-defined postfix operator is called, the value passed in that parameter is always zero, although it may be changed by calling the operator using function call notation (e.g., a. Operator (2) or operator (a, 2)). Apr 04, 2020  In C, ternary operator allows executing different code depending on the value of a condition, and the result of the expression is the result of the executed code. The ternary operator uses 3 operands. It evaluates a condition and after that chooses one of its two branches to execute, depending upon the result of condition.

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The C++ expression parser supports all forms of C++ expression syntax. The syntax includes all data types (including pointers, floating-point numbers, and arrays) and all C++ unary and binary operators.

Numbers in C++ Expressions

Numbers in C++ expressions are interpreted as decimal numbers, unless you specify them in another manner. To specify a hexadecimal integer, add 0x before the number. To specify an octal integer, add 0 (zero) before the number.

The default debugger radix does not affect how you enter C++ expressions. You cannot directly enter a binary number (except by nesting a MASM expression within the C++ expression).

You can enter a hexadecimal 64-bit value in the xxxxxxxx`xxxxxxxx format. (You can also omit the grave accent ( ` ).) Both formats produce the same value.

You can use the L, U, and I64 suffixes with integer values. The actual size of the number that is created depends on the suffix and the number that you enter. For more information about this interpretation, see a C++ language reference.

The output of the C++ expression evaluator keeps the data type that the C++ expression rules specify. However, if you use this expression as an argument for a command, a cast is always made. For example, you do not have to cast integer values to pointers when they are used as addresses in command arguments. If the expression's value cannot be validly cast to an integer or a pointer, a syntax error occurs.

You can use the 0n (decimal) prefix for some output, but you cannot use it for C++ expression input.

Characters and Strings in C++ Expressions

You can enter a character by surrounding it with single quotation marks ( ' ). The standard C++ escape characters are permitted.

You can enter string literals by surrounding them with double quotation marks ( ' ). You can use ' as an escape sequence within such a string. However, strings have no meaning to the expression evaluator.

Symbols in C++ Expressions

In a C++ expression, each symbol is interpreted according to its type. Depending on what the symbol refers to, it might be interpreted as an integer, a data structure, a function pointer, or any other data type. If you use a symbol that does not correspond to a C++ data type (such as an unmodified module name) within a C++ expression, a syntax error occurs.

If the symbol might be ambiguous, you can add a module name and an exclamation point ( ! ) or only an exclamation point before the symbol. For more information about symbol recognition, see Symbol Syntax and Symbol Matching.

You can use a grave accent ( ` ) or an apostrophe ( ' ) in a symbol name only if you add a module name and exclamation point before the symbol name.

When you add the < and > delimiters after a template name, you can add spaces between these delimiters.

Operators in C++ Expressions

You can always use parentheses to override precedence rules.

If you enclose part of a C++ expression in parentheses and add two at signs (@@) before the expression, the expression is interpreted according to MASM expression rules. You cannot add a space between the two at signs and the opening parenthesis. The final value of this expression is passed to the C++ expression evaluator as a ULONG64 value. You can also specify the expression evaluator by using @@c++( .. ) or @@masm( .. ).

Data types are indicated as usual in the C++ language. The symbols that indicate arrays ( [ ] ), pointer members ( -> ), UDT members ( . ), and members of classes ( :: ) are all recognized. All arithmetic operators are supported, including assignment and side-effect operators. However, you cannot use the new, delete, and throw operators, and you cannot actually call a function.

Pointer arithmetic is supported and offsets are scaled correctly. Note that you cannot add an offset to a function pointer. (If you have to add an offset to a function pointer, cast the offset to a character pointer first.)

As in C++, if you use operators with invalid data types, a syntax error occurs. The debugger's C++ expression parser uses slightly more relaxed rules than most C++ compilers, but all major rules are enforced. For example, you cannot shift a non-integer value.

You can use the following operators. The operators in each cell take precedence over those in lower cells. Operators in the same cell are of the same precedence and are parsed from left to right. As with C++, expression evaluation ends when its value is known. This ending enables you to effectively use expressions such as ?? myPtr && *myPtr.

OperatorMeaning

Expression//Comment

Ignore all subsequent text

Class::Member

Class::~Member

::Name

Member of class

Member of class (destructor)

Global

Structure.Field

Pointer->Field

Name[integer]

LValue++

LValue--

dynamic_cast <type>(Value)

static_cast <type>(Value)

reinterpret_cast <type>(Value)

const_cast <type>(Value)

Field in a structure

Field in referenced structure

Array subscript

Increment (after evaluation)

Decrement (after evaluation)

Typecast (always performed)

Typecast (always performed)

Typecast (always performed)

Typecast (always performed)

(type)Value

sizeofvalue

sizeof(type)

++LValue

--LValue

~Value

!Value

Value

+Value

&LValue

Value

Typecast (always performed)

Size of expression

Size of data type

Increment (before evaluation)

Decrement (before evaluation)

Bit complement

Not (Boolean)

Unary minus

Unary plus

Address of data type

Dereference

Structure. Pointer

Pointer-> *Pointer

Pointer to member of structure

Pointer to member of referenced structure

ValueValue

Value/Value

Value%Value

Multiplication

Division

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Modulus

Value+Value

Value-Value

Addition

Subtraction

Value<<Value

Value>>Value

Bitwise shift left

Bitwise shift right

Value<Value

Value<=Value

Value>Value

Value>=Value

Less than (comparison)

Less than or equal (comparison)

Greater than (comparison)

Greater than or equal (comparison)

ValueValue

Value!=Value

Equal (comparison)

Not equal (comparison)

Value&Value

Bitwise AND

Value^Value

Bitwise XOR (exclusive OR)

ValueValue

Bitwise OR

Value&&Value

Logical AND

ValueValue

Logical OR

LValue=Value

LValue*=Value

LValue/=Value

LValue%=Value

LValue+=Value

LValue-=Value

LValue<<=Value

LValue>>=Value

LValue&=Value

LValue =Value

LValue^=Value

Assign

Multiply and assign

Divide and assign

Modulo and assign

Add and assign

Subtract and assign

Shift left and assign

Shift right and assign

AND and assign

OR and assign

XOR and assign

Value?Value:Value

Conditional evaluation

Value,Value

Evaluate all values, and then discard all except the rightmost value

Registers and Pseudo-Registers in C++ Expressions

You can use registers and pseudo-registers within C++ expressions. You must add an at sign ( @ ) before the register or pseudo-register.

The expression evaluator automatically performs the proper cast. Actual registers and integer-value pseudo-registers are cast to ULONG64. All addresses are cast to PUCHAR, $thread is cast to ETHREAD*, $proc is cast to EPROCESS*, $teb is cast to TEB*, and $peb is cast to PEB*.

You cannot change a register or pseudo-register by an assignment or side-effect operator. You must use the r (Registers) command to change these values.

For more information about registers and pseudo-registers, see Register Syntax and Pseudo-Register Syntax.

Macros in C++ Expressions

You can use macros within C++ expressions. You must add a number sign (#) before the macros.

You can use the following macros. These macros have the same definitions as the Microsoft Windows macros with the same name. (The Windows macros are defined in Winnt.h.)

MacroReturn Value

#CONTAINING_RECORD(Address, Type, Field)

Returns the base address of an instance of a structure, given the type of the structure and the address of a field within the structure.

#FIELD_OFFSET(Type, Field)

Returns the byte offset of a named field in a known structure type.

#RTL_CONTAINS_FIELD (Struct, Size, Field)

Indicates whether the given byte size includes the desired field.

#RTL_FIELD_SIZE(Type, Field)

Returns the size of a field in a structure of known type, without requiring the type of the field.

#RTL_NUMBER_OF(Array)

Returns the number of elements in a statically sized array.

#RTL_SIZEOF_THROUGH_FIELD(Type, Field)

Returns the size of a structure of known type, up through and including a specified field.

Once introduced to variables and constants, we can begin to operate with them by using operators. What follows is a complete list of operators. At this point, it is likely not necessary to know all of them, but they are all listed here to also serve as reference.

Assignment operator (=)

The assignment operator assigns a value to a variable.
This statement assigns the integer value 5 to the variable x. The assignment operation always takes place from right to left, and never the other way around:

This statement assigns to variable x the value contained in variable y. The value of x at the moment this statement is executed is lost and replaced by the value of y.
Consider also that we are only assigning the value of y to x at the moment of the assignment operation. Therefore, if y changes at a later moment, it will not affect the new value taken by x.
For example, let's have a look at the following code - I have included the evolution of the content stored in the variables as comments:
This program prints on screen the final values of a and b (4 and 7, respectively). Notice how a was not affected by the final modification of b, even though we declared a = b earlier.
Assignment operations are expressions that can be evaluated. That means that the assignment itself has a value, and -for fundamental types- this value is the one assigned in the operation. For example:

In this expression, y is assigned the result of adding 2 and the value of another assignment expression (which has itself a value of 5). It is roughly equivalent to:
With the final result of assigning 7 to y.
The following expression is also valid in C++:

It assigns 5 to the all three variables: x, y and z; always from right-to-left.

Arithmetic operators ( +, -, *, /, % )

The five arithmetical operations supported by C++ are:
operatordescription
+addition
-subtraction
*multiplication
/division
%modulo

Operations of addition, subtraction, multiplication and division correspond literally to their respective mathematical operators. The last one,

Dev C++ Operator Overloading

modulo operator, represented by a percentage sign (%), gives the remainder of a division of two values. For example:
results in variable x containing the value 2, since dividing 11 by 3 results in 3, with a remainder of 2.

Compound assignment (+=, -=, *=, /=, %=, >>=, <<=, &=, ^=, =)

Compound assignment operators modify the current value of a variable by performing an operation on it. They are equivalent to assigning the result of an operation to the first operand:
expressionequivalent to..
y += x;y = y + x;
x -= 5;x = x - 5;
x /= y;x = x / y;
price *= units + 1;price = price * (units+1);

and the same for all other compound assignment operators. For example:


Increment and decrement (++, --)

Some expression can be shortened even more: the increase operator (++) and the decrease operator (--) increase or reduce by one the value stored in a variable. They are equivalent to +=1 and to -=1, respectively. Thus:
are all equivalent in its functionality; the three of them increase by one the value of x.
In the early C compilers, the three previous expressions may have produced different executable code depending on which one was used. Nowadays, this type of code optimization is generally performed automatically by the compiler, thus the three expressions should produce exactly the same executable code.
A peculiarity of this operator is that it can be used both as a prefix and as a suffix. That means that it can be written either before the variable name (++x) or after it (x++). Although in simple expressions like x++ or ++x, both have exactly the same meaning; in other expressions in which the result of the increment or decrement operation is evaluated, they may have an important difference in their meaning: In the case that the increase operator is used as a prefix (++x) of the value, the expression evaluates to the final value of x, once it is already increased. On the other hand, in case that it is used as a suffix (x++), the value is also increased, but the expression evaluates to the value that x had before being increased. Notice the difference:
Example 1Example 2
x = 3;
y = ++x;
// x contains 4, y contains 4
x = 3;
y = x++;
// x contains 4, y contains 3

In Example 1, the value assigned to y is the value of x after being increased. While in Example 2, it is the value x had before being increased.

Relational and comparison operators ( , !=, >, <, >=, <= )

Two expressions can be compared using relational and equality operators. For example, to know if two values are equal or if one is greater than the other.
The result of such an operation is either true or false (i.e., a Boolean value).
The relational operators in C++ are:
operatordescription
Equal to
!=Not equal to
<Less than
>Greater than
<=Less than or equal to
>=Greater than or equal to

Here there are some examples:

Of course, it's not just numeric constants that can be compared, but just any value, including, of course, variables. Suppose that a=2, b=3 and c=6, then:
Be careful! The assignment operator (operator =, with one equal sign) is not the same as the equality comparison operator (operator , with two equal signs); the first one (=) assigns the value on the right-hand to the variable on its left, while the other () compares whether the values on both sides of the operator are equal. Therefore, in the last expression ((b=2) a), we first assigned the value 2 to b and then we compared it to a (that also stores the value 2), yielding true.

Logical operators ( !, &&, )

The operator ! is the C++ operator for the Boolean operation NOT. It has only one operand, to its right, and inverts it, producing false if its operand is true, and true if its operand is false. Basically, it returns the opposite Boolean value of evaluating its operand. For example:

The logical operators && and are used when evaluating two expressions to obtain a single relational result. The operator && corresponds to the Boolean logical operation AND, which yields true if both its operands are true, and false otherwise. The following panel shows the result of operator && evaluating the expression a&&b:
&& OPERATOR (and)
aba && b
truetruetrue
truefalsefalse
falsetruefalse
falsefalsefalse

The operator

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corresponds to the Boolean logical operation OR, which yields true if either of its operands is true, thus being false only when both operands are false. Here are the possible results of a b:
OPERATOR (or)
aba b
truetruetrue
truefalsetrue
falsetruetrue
falsefalsefalse

For example:
When using the logical operators, C++ only evaluates what is necessary from left to right to come up with the combined relational result, ignoring the rest. Therefore, in the last example ((55) (3>6)), C++ evaluates first whether 55 is true, and if so, it never checks whether 3>6 is true or not. This is known as short-circuit evaluation, and works like this for these operators:
operatorshort-circuit
&&if the left-hand side expression is false, the combined result is false (the right-hand side expression is never evaluated).
if the left-hand side expression is true, the combined result is true (the right-hand side expression is never evaluated).

This is mostly important when the right-hand expression has side effects, such as altering values:

Here, the combined conditional expression would increase i by one, but only if the condition on the left of && is true, because otherwise, the condition on the right-hand side (++i<n) is never evaluated.

Conditional ternary operator ( ? )

The conditional operator evaluates an expression, returning one value if that expression evaluates to true, and a different one if the expression evaluates as false. Its syntax is:
condition ? result1 : result2
If condition is true, the entire expression evaluates to result1, and otherwise to result2.
For example:

In this example, a was 2, and b was 7, so the expression being evaluated (a>b) was not true, thus the first value specified after the question mark was discarded in favor of the second value (the one after the colon) which was b (with a value of 7).

Comma operator ( , )

The comma operator (,) is used to separate two or more expressions that are included where only one expression is expected. When the set of expressions has to be evaluated for a value, only the right-most expression is considered.
For example, the following code:
would first assign the value 3 to b, and then assign b+2 to variable a. So, at the end, variable a would contain the value 5 while variable b would contain value 3.

Bitwise operators ( &, , ^, ~, <<, >> )

Bitwise operators modify variables considering the bit patterns that represent the values they store.
operatorasm equivalentdescription
&ANDBitwise AND
ORBitwise inclusive OR
^XORBitwise exclusive OR
~NOTUnary complement (bit inversion)
<<SHLShift bits left
>>SHRShift bits right

Explicit type casting operator

Type casting operators allow to convert a value of a given type to another type. There are several ways to do this in C++. The simplest one, which has been inherited from the C language, is to precede the expression to be converted by the new type enclosed between parentheses (()):

The previous code converts the floating-point number 3.14 to an integer value (3); the remainder is lost. Here, the typecasting operator was (int). Another way to do the same thing in C++ is to use the functional notation preceding the expression to be converted by the type and enclosing the expression between parentheses:
Both ways of casting types are valid in C++.

sizeof

This operator accepts one parameter, which can be either a type or a variable, and returns the size in bytes of that type or object:

Here, x is assigned the value 1, because char is a type with a size of one byte.
The value returned by sizeof is a compile-time constant, so it is always determined before program execution.

Other operators

Later in these tutorials, we will see a few more operators, like the ones referring to pointers or the specifics for object-oriented programming.

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Precedence of operators

A single expression may have multiple operators. For example:
In C++, the above expression always assigns 6 to variable x, because the % operator has a higher precedence than the + operator, and is always evaluated before. Parts of the expressions can be enclosed in parenthesis to override this precedence order, or to make explicitly clear the intended effect. Notice the difference:

From greatest to smallest priority, C++ operators are evaluated in the following order:
LevelPrecedence groupOperatorDescriptionGrouping
1Scope::scope qualifierLeft-to-right
2Postfix (unary)++ --postfix increment / decrementLeft-to-right
()functional forms
[]subscript
. ->member access
3Prefix (unary)++ --prefix increment / decrementRight-to-left
~ !bitwise NOT / logical NOT
+ -unary prefix
& *reference / dereference
new deleteallocation / deallocation
sizeofparameter pack
(type)C-style type-casting
4Pointer-to-member.* ->*access pointerLeft-to-right
5Arithmetic: scaling* / %multiply, divide, moduloLeft-to-right
6Arithmetic: addition+ -addition, subtractionLeft-to-right
7Bitwise shift<< >>shift left, shift rightLeft-to-right
8Relational< > <= >=comparison operatorsLeft-to-right
9Equality !=equality / inequalityLeft-to-right
10And&bitwise ANDLeft-to-right
11Exclusive or^bitwise XORLeft-to-right
12Inclusive orbitwise ORLeft-to-right
13Conjunction&&logical ANDLeft-to-right
14Disjunctionlogical ORLeft-to-right
15Assignment-level expressions= *= /= %= += -=
>>= <<= &= ^= =
assignment / compound assignmentRight-to-left
?:conditional operator
16Sequencing,comma separatorLeft-to-right

When an expression has two operators with the same precedence level, grouping determines which one is evaluated first: either left-to-right or right-to-left.

Dev C++ Logical Operators

Enclosing all sub-statements in parentheses (even those unnecessary because of their precedence) improves code readability.

Operators In C


Dev C++ Operators

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