C Vs C++ For Game Dev

C Vs C++ For Game Dev Rating: 7,2/10 4892 votes

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As far as I know.. SMFL should be a C++ library.. so if you plan to use C you will probably forced to choose between SDL and Allegro (and not SMFL).
However take mind that not all the infos you will find in the net are correct. There are a lot of people that 'speak as faction' (both C and C++ supporters).
The truth is that C and C++ have advantages and disadvantages each.
For example it is not true that C is faster than C++.. it depends of type of code and the type of task. Some (critical and objective) experiments demonstrated that, for the same application with an efficient code, there are cases where C application is faster than the C++ one, but also there other situations where the C++ application is instead fastr than C.
So.. the fact the C is faster is a sort of 'Urban Legend', becouse it can be true, but it is not necessary true.
If you said 'I am planning to make a new OS or rewrite some linux component' I would say 'use C: defenitly better in your situation'.. This also becouse C++ is more 'dependant' by the compiler... So generated binary on C++ often can vary from compiler to compiler (so, if you make a library in C++ you should need to recompile it by your own before using it with your 'system compiler'.. to be more sure that it will work in your system without problems) while C code can be used without any problem even if it was compiled with a different compiler (for example if the library was compiled with gcc 3.x and you link on a program compiled in gcc 4.x you should have no problem... if the library was in c++, instead, it could not work and you could be forced to recompile it with gcc 4.x)
But if you plan to make a game, the situation is different.
C++ offers you the chance to use classes, function overloads, etc etc that can be helpful to design your game.
C is more error prone.. however some people (like you) still prefer it.
Well.. I think that the only important thing to consider if it is better C or C++... is to use the language you are more confortable with, imho.
So if you fell more confortable with C it is nice to choose C
(PS I am not a so good programmer.. But I am more or less 'unable' to use 'pure' C.. I find C++ a bit simplier)
  1. Dev C++ 5.11 Download

Apr 11, 2016 C# is great for game development, up to a point. The most popular game engine among indie developers on Earth is Unity and Unity uses C# for game code. The reason I say 'up to a point' is that C# is a managed language, meaning it manages memory for you, which is easier than manual memory management but has some drawbacks. Game Development with C.; 2 minutes to read; In this article. When you create a Windows 10 game, you have the opportunity to reach millions of players worldwide across phone, PC, and Xbox One.

Learn C game development is a course I made for everyone who knows how to program, but doesn't know where to start with game development. The course teaches you how to use the SFML library for C, to start working with graphics, events and sound to create a 2D game. In cases where only a single function pointer is needed and no table is required, C still fully allows that and is equivalent to C. With a modern compiler, C is only slower than C in the specific cases the programmer is opting in to a feature. Also, the virtual function overhead in practice is.

Dev C++ 5.11 Download

$ begingroup $ Well, C vs. C when developing a large application? OOP is a great paradigm. C supports it. If you're gonna write a game in C, then consider data oriented design. Otherwise, let's ponder on why all major current industry players use C. Microsoft Visual C (often abbreviated as MSVC or VC) is an integrated development environment (IDE) product from Microsoft for the C, C, and C/CLI programming languages. MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms. It features tools for developing and debugging C code, especially code written for Windows API, DirectX and.NET Framework.